Okay, this is going nowhere. I put more restrictions on my computer, and still I find endless ways to not work. Clearly I've got to go back to the punishing system, under which I was actually getting things done.
I have very little done so far. I've got a roughly half-complete model of how it'd work in my head, a small portion of which I've put to virtual paper. I don't think it will be necessary to write out the plan ahead of programming as I did with Smilie, so this isn't a problem. As for the actual programming, I've made a working version of the formula the whole game will revolve around. Thanks to Tamir for filling in the bit of math I was having trouble with. Anyway, it's a really simple formula which should have taken me roughly ten minutes to program. That's all I've got.
The next step is to construct a simplified mock-up of the gameplay. It will not be fun in that state but it'll get me to figure out how the actual game needs to be programmed behind the scenes. (I can't draw on experience, obviously.)
So. Starting Sunday, I get serious. No excuses.
For now, though… back to the excellent Stargate: Atlantis. I might just catch up in time for the third Stargate series to start.
2 Comments:
It's been so long since the strike I'd totally forgotten that new shows were actually going to be produced again. Yay.
If you need any help with programming or design, let me know btw. I love that sort of stuff.
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