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8 Comments:
May it be the first of many. =)
At all events, a first try was this? Well done then, and I second the best wishes. :) (the smilie is not ironic :D ).
Eric: I programmed it in an obscure language called BlitzMax. It's a version of BASIC specifically designed for 2D games. It's not all that far removed from QBasic, which I've got some nostalgia for. I don't particularly like learning new programming languages, so years ago I intended to make games in Visual Basic 6 like I used to. But you wouldn't believe how hard it is in VB to get DirectX to rotate a silly little 2D image. It's actually easier to deal with 3D! So the main appeal of BlitzMax for me is that I can just write "SetRotation(45)" and have it rotate whatever it draws next by 45 degrees. It's refreshing. But I also don't feel like the workings of the program have been taken out of my hands, since I'm programming the main loops and the backbuffer flips and all that myself.
On the other hand, it's a bit buggy and has irritating quirks with how it deals with variable types. So I'm not sure I'd recommend it to other people, but I like it.
I find it intriguing.
Like real life (sometimes), you find yourself in an environment with no instructions. You just have to experience it and experiment a bit. You find yourself wanting to play it more than once -- you are motivated to compile a body of results to help you to feel that you understand what is going on and why. You find yourself trying to understand what makes the Smiley react in certain ways and you even find yourself wanting to get it to smile. Why?
There are elements at work here that I think could be interesting components of a game of broader scope.
Cool!
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