I'll leave the room, because if I'm there it might not be an honest reaction and I'll need the honest reaction. And then I'll pace around in the hall a little, running through all the ways the conversation could go.
It'll be silly, worrying so much when it's still just the first scene. I'll imagine the game playing out in my head, trying to guess reactions. Now that it's too late, I'll realize a few ways to misinterpret what's going on that I'd never thought of before. Not that there could have been any way to get around those. A few times I'll suppress the urge to walk back in. Don't look desperate. Don't look desperate. I'll try doing other things, but my mind'll be back in that room. Nothing else will seem to matter.
I'll leave the house, wander around scared, hide in a corner, find that I don't feel any more safe in that corner, go back, eat some junk food, and go back to pacing. No, not pacing. Stop pacing. When she comes out, she shouldn't see you pacing. It's not important, no pressure. (By this point I'll be sweating.) No pressure.
3 Comments:
This post triggered an idea in my head. I have been watching animations such as this Mad as Hell.
This "kinetic typography" idea has become a standard exercise for motion graphic students, and I questions whether or not it actually adds anything to the dialogue. But I'm getting the idea that such manipulation of typography could be an interesting way to make a larger interactive text experience.
Now that I look over your post here again, I see that you are already exploring the typographical possibilities that are within the limits of a blog post. I guess all I am suggesting is that there might be a way or making a bigger experience, yet still only working within the realm of type.
Wow. a kinetic-typographical text adventure. Now that would be something to behold. You'd have worlds rendered in 3D out of statements of fact, objects placed around the room which aren't really objects at all but descriptions of the objects. A vivid world built out of your own imagination, where the movement of words across the screen creates a gentle framework for that imagination. The input would keep changing location to be more aesthetically pleasing, and its function might change every now and then. Now that's a game I want to play!
I had the idea of making a blog follow similar design principles around the time of this post, which does not do any of that but is as close as I'm going to get here. The reason it doesn't play with typography is because when I tried, I found it was not possible. Writing in standard computer text is like how it must have been playing a harpsichord before the invention of the pianoforte, back when a note would always be the same volume regardless of how you pressed it. I wrote out a whole version of that post which used subtle changes in size and boldness for dramatic effect, and when I clicked "Preview" I found that none of it was making its way through to the browser. There are a limited number of distinct font sizes, and boldness can only be on or off even though CSS accepts numerical values of boldness. So I gave up at once, and that's that.
I'm quite sure that there's more potential to blogging with more visual elements, but the current standards just don't allow for it. Maybe a Flash-based site, but I hate Flash-based sites. They're so darn slow.
I'm not sure what typographical opportunities you think I have in this particular post. "Ooh, look, I can have several fonts!" is about the extent of it, which I've been doing since 2005. I would absolutely like to do more, and I always have wanted to, but there's only so much that's possible without rebuilding the foundation. (Which is not to say, of course, that I don't have a few more tricks up my sleeve. I just haven't seen a good excuse to use them yet.)
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